Welcome to the City

May 2, 2009
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Maybe it once had a name, but it’s been lost to the ages, forgotten in the midst of an ongoing war. The City is ground zero, and you’ve just been drafted to fight. You don’t know why you were chosen, you have no personal stake in this battle, yet by all accounts, you have no choice but to fight if you want to make it back home.

You arrive in the Parlor, where you find out which side you’re on. The Oracles inform you that although you still have your weapons and powers, you may find them less effective in this world than where you came from. They offer you a new weapon to use in the fight: a tarot card, drawn specifically for you, that gives you an ability that syncs up with those commonly found in this world.

The card chooses your ability, which side of the battle you’re on, where you live while you’re in the City. It offers insight into who you are. It chooses your new destiny. No matter what you choose to fight for, be it a sense of justice, an honest belief in what your side is trying to accomplish, or a desire for more power, one thing is for certain: you’ll never be the same after the war is over.

Welcome to the City. Pick a card.

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